Setting up a mod development environment
The recommended approach to setting up a development environment is to do the following:
Copy the starting files from fabric-example-mod
, excluding the LICENSE and README.md files - as those apply to the template itself, not necessarily to your mod.
Set up the environment with sources - this will allow working indexing and lookups in many common IDEs.
Open the resulting project in your IDE of choice.
While Fabric API
is not strictly necessary for developing mods, its primary goal is to provide cross-compatibility and hooks where the game engine does not, and as such it is highly recommended!
As Fabric is in early development, occasionally, with development of fabric-loom (our Gradle build plugin) issues may crop up which require a manual clearing (deleting) of the cache (which can be found in .gradle/caches/fabric-loom). Those will generally be announced as they are identified.
Don't hesitate to ask questions! We're here to help you and work with you to make your dream mod a reality.
tutorial/setup.txt · Last modified: 2019/02/19 14:23 by mcrafterzz